Added RegainReason.SATIATED.

This reason is used when a player regains health from generating due to their hunger being satisfied.
This commit is contained in:
EvilSeph 2011-09-22 01:34:31 -04:00
parent abd8cf7bef
commit f700e32e38

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@ -63,6 +63,10 @@ public class EntityRegainHealthEvent extends EntityEvent implements Cancellable
* When a player regains health from regenerating due to Peaceful mode (difficulty=0) * When a player regains health from regenerating due to Peaceful mode (difficulty=0)
*/ */
REGEN, REGEN,
/**
* When a player regains health from regenerating due to their hunger being satisfied
*/
SATIATED,
/** /**
* When a player regains health from eating consumables * When a player regains health from eating consumables
*/ */