67 Commits

Author SHA1 Message Date
Score_Under
84c6c70b90 [BREAKING] Use event class instead of event for timings. Fixes BUKKIT-4664
TimedRegisteredListener uses a reference to the first event fired. This
causes a memory leak in the server for any references that event has. This
changes TimedRegisteredListener to only store a reference to the class of
the event.

This change is intentionally a breaking change, as it is an obscure part
of the API. A non-breaking change would require the leak to be maintained
or an immediate update for any plugins using the method, as it would be an
indirect break.

A unit test is also included to check behavior of shared superclass
functionality.
2013-08-07 02:04:31 -05:00
Wesley Wolfe
e5a14e2dcc Add ConfigurationSerializable-Serializable compatibility. Adds BUKKIT-4662
This commit adds a comaptibility layer for use between
ConfigurationSerializable and Java Serializable, such that when using the
Bukkit object streams, any ConfigurationSerializable acts as if it
implements Serializable for purposes of that wrapped stream.

Included are a set of unit tests for the stream with a check for backward
compatibility across versions.
2013-08-06 18:19:15 -05:00
crast
145ebaf152 Improve speed and memory use of FixedMetadataValue. Fixes BUKKIT-1460
FixedMetadataValue currently just extends LazyMetadataValue with a value
that never changes. While this works it is a lot of unneeded overhead
that causes FixedMetadataValue to be a lot slower and use a lot more
memory than one would expect. To correct this we store the value directly
in FixedMetadataValue and override the the appropriate methods to use it.

Ideally we would modify FixedMetadataValue to no longer extend
LazyMetadataValue as this would give a very large memory savings. However,
this is not currently done for backwards compatibility reasons.
2013-04-04 13:27:06 -05:00
crast
6312801224 Refactor common metadata code into base class. Fixes BUKKIT-3624
Implementing the MetadataValue interface is significant work due to
having to provide a large amount of conversion stub methods. This commit
adds a new optional abstract base class to aid in implementation.
2013-04-04 13:20:17 -05:00
EdGruberman
a49a47eebd Test PluginManager.removePermission
Static methods are death to testability.  However, irrelevant static
methods can be negotiated with until a later time in which they can be
removed.  When instantiating a new Permission object, static calls are
made to the Bukkit class during a recalculatePermissibles logic path.
This recalculatePermissibles call should probably be moved
appropriately, but until the time such testing can be accomplished
itself, these tests work around that situation by simply verifying the
static Bukkit server references are satisfied since what is called as
a result is irrelevant currently.

This commit also updates a few other tests for PluginManagerTest to
work towards the standard of using the Hamcrest unit testing library.
2013-03-11 02:48:56 -07:00
MikeMatrix
cdba964122 Added negative id check to Material.getMaterial(int). Fixes BUKKIT-3414
Negative id values would try to access the array out of bounds and throw an java.lang.ArrayIndexOutOfBoundsException.
2013-01-15 05:05:20 -06:00
Wesley Wolfe
1c32f29760 Clarify dye and wool color datas in DyeColor. Addresses BUKKIT-2786
DyeColor used the wool data for getData(), which is very misleading based
on class name. The old method has been deprecated and replaced with
getWoolData() and getDyeData() for the appropriate types of data values.

The MaterialData classes Dye and Wool were updated appropriately,
especially Dye innapropriately using a DyeColor data value compensation.

Unit tests were added for the new methods, as well as the getColor on Dye
and Wool.
2013-01-05 17:20:39 -06:00
Wesley Wolfe
c02306b55e Add ItemMeta factory and interfaces. This adds BUKKIT-15
Included with ItemMeta is a new serializable class Color.

PotionEffects are now serializable.
2012-12-17 01:16:28 -06:00
Darth Android
91ad18a1b4 Cache material data constructors. Fixes BUKKIT-2980
Reobtaining a constructor is not a trivial operation, this change makes the Material enum store the respective constructors for each MaterialData.

Additionally 'fixed' the material tests to use proper generics.
2012-11-24 02:25:20 -06:00
Wesley Wolfe
6c2c2c19a2 Add a tab completion API for chat messages. Adds BUKKIT-2607
This implementation provides access to a (mutable) list and the base
message. Also provided is a convenience method for getting the last
'token' in the provided string.
2012-10-17 04:56:11 -05:00
Score_Under
9fd9767a4a Add tab-completion API. Fixes BUKKIT-2181. Adds BUKKIT-2602
CommandMap contains a method that will auto-complete commands
appropriately. Before the first space, it searches for commands of which
the sender has permission. After the first space, it delegates to the
individual command.

Vanilla commands contain implementations to mimic vanilla
implementation. Exception would be give, that allows for name matching;
a feature we already allowed as part of the command is now supported for
auto-complete as well.

Plugin commands can get a tab completer set to delegate the completion
for. If no tab completer is set, it can check the executor to see if it
implements the tab completion interface. It will also attempt to chain
calls if null gets returned from these interfaces. Plugins also
implement the new TabCompleter interface, to add ease-of-use for plugin
developers, similar to the onCommand() method.

The default command implementation simply searches for player names.

To help facilitate command completion, a utility class was added with
two functions. One checks two strings, to see if the specified string
starts with (ignoring case) the second. The other method uses the first
to selectively copy elements from one collection to another.
2012-10-16 00:05:40 -05:00
Wesley Wolfe
ed84ec46ed Change Player usage in unit tests to proxies 2012-08-10 00:03:21 -05:00
feildmaster
77bdf88cd6 Add API to get a players experience to level (getExpToLevel). Implements BUKKIT-1906
This is the total experience one needs to gain a level.
2012-07-11 17:12:26 -05:00
TomyLobo
16d0694dcf Add an isValid() method to Entity. Addresses BUKKIT-810 2012-06-28 19:33:33 -05:00
TomyLobo
d3bf76da9d Add LivingEntity.hasLineOfSight. Addresses BUKKIT-1255 2012-06-23 10:58:01 -05:00
Wesley Wolfe
9e73a8887c Support asynchronous events; Addresses BUKKIT-1212 2012-06-13 23:01:03 -05:00
Travis Watkins
f4bee983b0 Optimize ChatColor.getLastColors.
ChatColor searches from the start to the end of a string for chat format
characters but this always has to search the entire string. By starting
from the end of the string and working backwards we can stop searching once
we find a color code or a reset code as any previous formatting is wiped
out by these.
2012-05-16 18:42:39 -05:00
feildmaster
3fb02d56b3 Fix createSection getting sections from itself. Fixes BUKKIT-1513 2012-04-14 00:59:22 -05:00
rmichela
1dc7eadf80 [Bleeding] Removing the last metadata item for a key now sets hasMetadata(key) to false. Addresses BUKKIT-1380 2012-03-28 19:21:57 -04:00
rmichela
e9064329e6 [Bleeding] MetadataBase now properly takes the metadata key into account when computing hasMetadata(). Addresses BUKKIT-1211 2012-03-28 19:21:25 -04:00
EvilSeph
13040dfd62 Added missing tests to TestPlayer. 2012-03-22 18:17:38 -04:00
Celtic Minstrel
bf771c192d [Bleeding] Fixed some issues with no-effect potions, and added more potion tests. Fixes BUKKIT-1251 2012-03-21 12:31:21 -04:00
rmichela
606f33903c [Bleeding] Added ChatColor.translateAlternateColorCodes(). Addresses BUKKIT-1191 2012-03-16 02:48:54 -04:00
EvilSeph
2ab4e6bdc7 Updated tests with isBlocking(). 2012-03-14 01:35:43 -04:00
Celtic Minstrel
e30b896163 Added Enchantment.conflictsWith() and EnchantmentTarget.includes(). Addresses BUKKIT-1159 and addresses BUKKIT-1160 2012-03-13 22:20:02 -04:00
rmichela
561f736645 [Bleeding] ChatPaginator now preserves the color of a line after wrapping the line of text. Fixes BUKKIT-1048 2012-03-08 02:02:28 -05:00
rmichela
c84229ad72 [Bleeding] Added ConversationAbandonedEvent and supporting infrastructure. Whenever a conversation exits, the ConversationAbandonedEvent is triggered with details about how the conversation ended and what, if anything caused it to end. Fixes BUKKIT-986 2012-03-08 01:29:30 -05:00
rmichela
b8444288a9 [Bleeding] Added Help API. Addresses BUKKIT-863 2012-03-01 04:28:21 -05:00
rmichela
463856b8a0 [Bleeding] Added Conversations API. Addresses BUKKIT-864 2012-03-01 03:52:18 -05:00
Celtic Minstrel
2a1fab3d57 [Bleeding] Added sharp() and natural() factory functions to mirror the flat() one, sharped() and flattened() functions to get a note from an existing note, a toString(), and more tests. Addresses BUKKIT-861 2012-02-29 22:43:35 -05:00
Feildmaster
0a106995d2 Revert Plugin to Interface, added PluginBase
Fixed Tests, moved TestPlugin out of messaging
2012-02-29 20:59:56 -05:00
Celtic Minstrel
8a458ca273 [Bleeding] Inventory framework and events. Addresses BUKKIT-856
New events:
- InventoryOpenEvent
- InventoryClickEvent - detects any clicks on a slot or outside the window
  - In the creative inventory view, only clicks on the quickbar are detected
- InventoryCloseEvent
- BrewEvent - when a potion finishes brewing
- CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item
- PrepareItemCraftEvent - fired just before updating the result slot
Changes to existing events:
- EnchantItemEvent extends InventoryEvent and also has a new whichButton() method
- PrepareItemEnchantEvent also extends InventoryEvent
- FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent)
- PlayerInventoryEvent is deprecated (though it never did anything anyway)
New subclasses of Inventory:
- BrewerInventory
- CraftingInventory
- DoubleChestInventory
- EnchantingInventory
- FurnaceInventory
New methods in Inventory:
- getViewers()
- getTitle()
- getType()
- getHolder()
- iterator() - Yes, inventories are now iterable!
  - The iterator is a ListIterator that does not support add or remove
New methods in Player:
- getOpenInventory()
- openInventory()
- openWorkbench()
- openEnchanting()
- closeInventory()
- setWindowProperty()
- getItemOnCursor()
- setItemOnCursor()
Other changes:
- createInventory() methods in Server to make inventories not linked to an object
- ContainerBlock is deprecated in favour of InventoryHolder
- New InventoryView class gives direct access to an inventory window!
- Removed the Slot class which did nothing and was used nowhere

Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:18:56 -05:00
Celtic Minstrel
0db822f609 Implementation of richer playEffect methods. Addresses BUKKIT-857 2012-02-29 15:02:59 -05:00
rmichela
cd732ee3f7 [Bleeding] Added a Metadata framework for Entities, Blocks, and Worlds
This metadata implementation has the following features:

- All metadata is lazy. Metadata values are not actually computed until another plugin requests them. Memory and CPU are conserved by not computing and storing unnecessary metadata values.

- All metadata is cached. Once a metadata value is computed its value is cached in the metadata store to prevent further unnecessary computation. An invalidation mechanism is provided to flush the cache and force recompilation of metadata values.

- All metadata is stored in basic data types. Convenience methods in the MetadataValue class allow for the conversion of metadata data types when possible. Restricting metadata to basic data types prevents the accidental linking of large object graphs into metadata. Metadata is persistent across the lifetime of the application and adding large object graphs would damage garbage collector performance.

- Metadata access is thread safe. Care has been taken to protect the internal data structures and access them in a thread safe manner.

- Metadata is exposed for all objects that descend from Entity, Block, and World. All Entity and World metadata is stored at the Server  level and all Block metadata is stored at the World level.

- Metadata is NOT keyed on references to original objects - instead metadata is keyed off of unique fields within those objects. Doing this allows metadata to exist for blocks that are in chunks not currently in memory. Additionally, Player objects are keyed off of player name so that Player metadata remains consistent between logins.

- Metadata convenience methods have been added to all Entities, Players, Blocks, BlockStates, and World allowing direct access to an individual instance's metadata.

- Players and OfflinePlayers share a single metadata store, allowing player metadata to be manipulated regardless of the player's current online status.
2012-02-29 19:16:04 +01:00
Wesley Wolfe
ca7aab6f4f [Bleeding] Cleaned up unsafe casts. Addresses BUKKIT-844
Removed internal collection leaks from PluginDescriptionFile
BREAKING: PluginDescriptionFile.getAuthors() now returns List instead of
ArrayList

Various places with unsafe generics, notably List<Object> getList() in
Configurations are now referenced as <?>. This is nonbreaking, but
sourcecode will need to be revised when compiled.
2012-02-29 10:23:16 -05:00
Celtic Minstrel
2ba3ab3fb8 [Bleeding] Fixed potion tests. 2012-02-25 18:06:20 -05:00
Celtic Minstrel
1c9d419c27 [Bleeding] Add missing methods to Bukkit class, fix non-static methods, and add a junit test to ensure both these problems will be caught in future. 2012-02-25 16:59:27 -05:00
aPunch
697e67f3e6 [Bleeding] Added launchProjectile.
Use launchProjectile in place of individual throwSnowball, throwEgg, and shootArrow methods
2012-02-23 05:54:16 -05:00
Celtic Minstrel
ce4a390b00 [Bleeding] Added EntityType to replace CreatureType. 2012-02-22 22:06:19 -05:00
Wesley Wolfe
2b49045614 [Bleeding] Added Enchantment and misc tests to ItemStack (de)serialization 2012-02-19 01:24:42 -05:00
Erik Broes
049a7cc1d0 Deprecation cleanup. 2012-02-18 13:05:58 -05:00
fullwall
d99c95f6d1 [Bleeding] Added Potions API. Fixes BUKKIT-389 2012-02-10 17:26:38 -05:00
Travis Watkins
5e6125e01b [Bleeding] Added Vanish API for hiding players from each other.
Adds Player.hidePlayer, Player.showPlayer, and Player.canSee for managing
what players are hidden from a player. When someone is hidden from a player
the player cannot see them in the user list or /list and they cannot /tell
them so they appear to be completely gone from the server.
2012-02-03 03:32:21 -05:00
Erik Broes
839d00f9d6 Add some testing 2012-01-29 11:17:44 +01:00
Erik Broes
95e3f07b69 Add Player.setBedSpawnLocation(Location). Thanks md_5 2012-01-17 22:43:16 +01:00
Nathan Adams
86f33b82c9 [Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran. 2012-01-17 19:46:22 +01:00
rmichela
5ca940b907 [Bleeding] Added Plugin.getLogger() which returns a java.util.Logger that prefixes messages with the plugin name.
Note: the server when enabling or disabling a plugin will now by default log this.
2012-01-17 19:45:36 +01:00
Nathan Adams
ed34f17ddf Added ChatColor.MAGIC, changed to char based values and deprecated old methods. Added unit tests for ChatColor 2012-01-16 19:38:08 +00:00
Erik Broes
88c17a7f86 Generic cleaning 2012-01-15 14:37:43 +01:00
Nathan Adams
ea3e91b416 Configurations now properly support lists of serializable objects, and ItemStack is properly serializable. Big thanks to GICodeWarrior for the PR. This fixes BUKKIT-425 2012-01-15 11:15:58 +00:00