Bukkit/src/org/bukkit/event/Event.java

137 lines
3.1 KiB
Java

package org.bukkit.event;
/**
* Represents an event
*/
public abstract class Event {
private final Type type;
protected Event(final Type type) {
this.type = type;
}
/**
* Gets the Type of this event
* @return Server which this event was triggered on
*/
public Type getType() {
return type;
}
/**
* Represents an events priority
*/
public enum Priority {
/**
* Event is critical and must be called near-first
*/
Highest,
/**
* Event is of high importance
*/
High,
/**
* Event is neither important or unimportant, and may be ran normally
*/
Normal,
/**
* Event is of low importance
*/
Low,
/**
* Event is of extremely low importance, most likely just to monitor events, and must be run near-last
*/
Lowest
}
public enum Category {
PLAYER,
BLOCK,
ITEM,
ENVIRONMENT,
ENTITY,
VEHICLE,
INVENTORY,
SIGN,
CUSTOM;
}
public enum Type {
/**
* Player Events
*/
PLAYER_JOIN (Category.PLAYER),
PLAYER_LOGIN (Category.PLAYER),
PLAYER_CHAT (Category.PLAYER),
PLAYER_COMMAND (Category.PLAYER),
PLAYER_QUIT (Category.PLAYER),
PLAYER_MOVE (Category.PLAYER),
PLAYER_ANIMATION (Category.PLAYER),
PLAYER_TELEPORT (Category.PLAYER);
/**
* Block Events
BLOCK_DESTROYED (Category.BLOCK),
BLOCK_BROKEN (Category.BLOCK),
BLOCK_PLACE (Category.BLOCK),
BLOCK_RIGHTCLICKED (Category.BLOCK),
REDSTONE_CHANGE (Category.BLOCK),
BLOCK_PHYSICS (Category.BLOCK),
/**
* Item Events
ITEM_DROP (Category.ITEM),
ITEM_PICK_UP (Category.ITEM),
ITEM_USE (Category.ITEM),
/**
* Environment Events
IGNITE (Category.ENVIRONMENT),
FLOW (Category.ENVIRONMENT),
EXPLODE (Category.ENVIRONMENT),
LIQUID_DESTROY (Category.ENVIRONMENT),
/**
* Non-player Entity Events
MOB_SPAWN (Category.ENTITY),
DAMAGE (Category.ENTITY),
HEALTH_CHANGE (Category.ENTITY),
ATTACK (Category.ENTITY), // Need to look into this category more
/**
* Vehicle Events
VEHICLE_CREATE (Category.VEHICLE),
VEHICLE_UPDATE (Category.VEHICLE),
VEHICLE_DAMAGE (Category.VEHICLE),
VEHICLE_COLLISION (Category.VEHICLE),
VEHICLE_DESTROYED (Category.VEHICLE),
VEHICLE_ENTERED (Category.VEHICLE),
VEHICLE_POSITIONCHANGE (Category.VEHICLE),
/**
* Inventory Events
OPEN_INVENTORY (Category.INVENTORY),
/**
* Sign Events (Item events??)
SIGN_SHOW (Category.SIGN),
SIGN_CHANGE (Category.SIGN);
*/
private Category category;
private Type(Category category) {
this.category = category;
}
public Category getCategory() {
return category;
}
}
}