--- a/net/minecraft/server/level/ChunkProviderServer.java
+++ b/net/minecraft/server/level/ChunkProviderServer.java
@@ -83,6 +83,24 @@
         this.clearCache();
     }
 
+    // CraftBukkit start - properly implement isChunkLoaded
+    public boolean isChunkLoaded(int chunkX, int chunkZ) {
+        PlayerChunk chunk = this.chunkMap.getUpdatingChunk(ChunkCoordIntPair.pair(chunkX, chunkZ));
+        if (chunk == null) {
+            return false;
+        }
+        return chunk.getFullChunk() != null;
+    }
+
+    public Chunk getChunkUnchecked(int chunkX, int chunkZ) {
+        PlayerChunk chunk = this.chunkMap.getUpdatingChunk(ChunkCoordIntPair.pair(chunkX, chunkZ));
+        if (chunk == null) {
+            return null;
+        }
+        return chunk.getFullChunkUnchecked();
+    }
+    // CraftBukkit end
+
     @Override
     public LightEngineThreaded getLightEngine() {
         return this.lightEngine;
@@ -127,7 +145,7 @@
             for (int l = 0; l < 4; ++l) {
                 if (k == this.lastChunkPos[l] && chunkstatus == this.lastChunkStatus[l]) {
                     ichunkaccess = this.lastChunk[l];
-                    if (ichunkaccess != null || !flag) {
+                    if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
                         return ichunkaccess;
                     }
                 }
@@ -175,12 +193,12 @@
             if (playerchunk == null) {
                 return null;
             } else {
-                Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow((Object) null);
+                Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
 
                 if (either == null) {
                     return null;
                 } else {
-                    IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse((Object) null);
+                    IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
 
                     if (ichunkaccess1 != null) {
                         this.a(k, ichunkaccess1, ChunkStatus.FULL);
@@ -228,7 +246,15 @@
         int l = 33 + ChunkStatus.a(chunkstatus);
         PlayerChunk playerchunk = this.getChunk(k);
 
-        if (flag) {
+        // CraftBukkit start - don't add new ticket for currently unloading chunk
+        boolean currentlyUnloading = false;
+        if (playerchunk != null) {
+            PlayerChunk.State oldChunkState = PlayerChunk.getChunkState(playerchunk.oldTicketLevel);
+            PlayerChunk.State currentChunkState = PlayerChunk.getChunkState(playerchunk.getTicketLevel());
+            currentlyUnloading = (oldChunkState.isAtLeast(PlayerChunk.State.BORDER) && !currentChunkState.isAtLeast(PlayerChunk.State.BORDER));
+        }
+        if (flag && !currentlyUnloading) {
+            // CraftBukkit end
             this.distanceManager.a(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
             if (this.a(playerchunk, l)) {
                 GameProfilerFiller gameprofilerfiller = this.level.getMethodProfiler();
@@ -247,7 +273,7 @@
     }
 
     private boolean a(@Nullable PlayerChunk playerchunk, int i) {
-        return playerchunk == null || playerchunk.getTicketLevel() > i;
+        return playerchunk == null || playerchunk.oldTicketLevel > i; // CraftBukkit using oldTicketLevel for isLoaded checks
     }
 
     @Override
@@ -307,7 +333,7 @@
     }
 
     public boolean a(long i) {
-        return this.a(i, PlayerChunk::a);
+        return this.a(i, (Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>>) PlayerChunk::a); // CraftBukkit - decompile error
     }
 
     private boolean a(long i, Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>> function) {
@@ -329,11 +355,31 @@
 
     @Override
     public void close() throws IOException {
-        this.save(true);
+        // CraftBukkit start
+        close(true);
+    }
+
+    public void close(boolean save) throws IOException {
+        if (save) {
+            this.save(true);
+        }
+        // CraftBukkit end
         this.lightEngine.close();
         this.chunkMap.close();
     }
 
+    // CraftBukkit start - modelled on below
+    public void purgeUnload() {
+        this.level.getMethodProfiler().enter("purge");
+        this.distanceManager.purgeTickets();
+        this.tickDistanceManager();
+        this.level.getMethodProfiler().exitEnter("unload");
+        this.chunkMap.unloadChunks(() -> true);
+        this.level.getMethodProfiler().exit();
+        this.clearCache();
+    }
+    // CraftBukkit end
+
     @Override
     public void tick(BooleanSupplier booleansupplier) {
         this.level.getMethodProfiler().enter("purge");
@@ -354,12 +400,12 @@
         this.lastInhabitedUpdate = i;
         WorldData worlddata = this.level.getWorldData();
         boolean flag = this.level.isDebugWorld();
-        boolean flag1 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
+        boolean flag1 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !level.getPlayers().isEmpty(); // CraftBukkit
 
         if (!flag) {
             this.level.getMethodProfiler().enter("pollingChunks");
             int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
-            boolean flag2 = worlddata.getTime() % 400L == 0L;
+            boolean flag2 = level.ticksPerAnimalSpawns != 0L && worlddata.getTime() % level.ticksPerAnimalSpawns == 0L; // CraftBukkit
 
             this.level.getMethodProfiler().enter("naturalSpawnCount");
             int l = this.distanceManager.b();
@@ -548,13 +594,19 @@
         }
 
         @Override
-        protected boolean executeNext() {
+        // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
+        public boolean executeNext() {
+        try {
             if (ChunkProviderServer.this.tickDistanceManager()) {
                 return true;
             } else {
                 ChunkProviderServer.this.lightEngine.queueUpdate();
                 return super.executeNext();
             }
+        } finally {
+            chunkMap.callbackExecutor.run();
+        }
+        // CraftBukkit end
         }
     }
 }
