25 Commits

Author SHA1 Message Date
md_5
2d03bdf6aa
SPIGOT-7629: Fix loading banner patterns 2024-04-25 07:45:19 +10:00
md_5
735b2d0d7f
Update to Minecraft 1.20.5 2024-04-24 01:15:00 +10:00
lbenav8095
e8f91497fa
#1363: Add API to copy BlockState to a new Location 2024-04-07 12:22:10 +10:00
md_5
176c0ad39f
Fix copying BlockStates with fields (eg, Banner) 2024-03-06 06:57:15 +11:00
Lauriichan
dab849f084
SPIGOT-7283, SPIGOT-7318: Add AsyncStructureGenerateEvent and BlockState cloning 2023-09-29 06:54:35 +10:00
Yannick Lamprecht
4a7eadc976
#1201: Add Player#sendBlockUpdate to send tile entity updates 2023-06-14 18:36:21 +10:00
md_5
9fb3aa4c7a
SPIGOT-6817: Revert back to old block state behaviour again 2021-11-29 11:03:16 +11:00
md_5
a7b8b0270a
Update to Minecraft 1.18-pre5 2021-11-22 09:00:00 +11:00
blablubbabc
11c9299fbb
#940: Fixed a NPE during CraftBlockEntityState#update.
When the BlockState's block type was changed, #update may have removed
the TileEntity, causing #isApplicable to fail with a NPE.
2021-10-15 18:03:01 +11:00
blablubbabc
4faf479e6c
SPIGOT-6754: We ignore any still present TileEntity now when we create a BlockState for a block of type AIR.
During block destruction, the type of the block may already have been set to AIR while the TileEntity has not yet been removed.
Also, TileEntity#getOwner() skips the whole BlockState construction now if the block is of type AIR.

This removes the previous workaround again of returning a dummy CraftBlockEntityState in this case.
2021-10-10 07:55:53 +11:00
md_5
a72d54044a
SPIGOT-6754: Temporarily restore previous behaviour for tile entities with removed blocks 2021-10-09 16:29:58 +11:00
blablubbabc
dc764e7a2f
#877: Improve and simplify CraftBlockState 2021-09-29 18:56:16 +10:00
DerFrZocker
a955f15c25
Fix issues with new ChunkGenerator API
- RegionAccessor#setType / RegionAccessor#setBlockData doesn't run entity removal logic
- RegionAccessor#generateTree crashes by bee nest (TreeType#TALL_BIRCH)
2021-08-22 13:23:40 +02:00
DerFrZocker
4f6bcc84f9
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API
## **Current API**
The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880.

## **New API**
With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators.

### **Changes in the new api**
**Extra generation steps:**
Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated.

**New class BiomeProvider**
The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft.
The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others.

**Deprecated isParallelCapable**
Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this.

**Base height method added**
This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end).

**WorldInfo Class**
The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world.

**BlockPopulator Changes**
Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used.

For common methods between the World and LimitedRegion a RegionAccessor was added.
2021-08-15 08:08:16 +10:00
md_5
e2f5ea34e9
Update to Minecraft 1.17 2021-06-11 15:00:00 +10:00
md_5
90d6905b15
Repackage NMS 2021-03-16 09:00:00 +11:00
blablubbabc
e5cb519d6a
#793: Don't unnecessarily toString block in CraftBlockEntityState constructor 2021-02-06 10:35:00 +11:00
md_5
7ea3c040bc
Update to Minecraft 1.16.1 2020-06-25 10:00:00 +10:00
md_5
5815136865 SPIGOT-5123: Snapshot tile entities can end up with a non-null world 2019-07-03 10:22:42 +10:00
md_5
4fa2ad7c66 SPIGOT-4825: Clearly error on asynchronous tile access 2019-05-01 17:05:21 +10:00
Bjarne Koll
42f88f72b5 Replace ItemTag API with new API that also expands to Tiles and Entities 2019-04-25 14:42:39 +10:00
md_5
dff66dfccd Reduce copying of positions from block states 2018-12-22 11:32:11 +11:00
md_5
421c1728c8 Update to Minecraft 1.13-pre7 2018-07-15 10:00:00 +10:00
Lukas Hennig
e1f296d115 Fix CraftBanner initialisation. 2017-08-07 17:55:47 +10:00
Lukas Hennig
19507baf8b Improvements to BlockStates
* Actually capture all the data of TileEntities. This is done by creating a copy of the TileEntity. The methods of BlockState which currently directly access the TileEntity reference will modify the data of that TileEntity-snapshot instead.
* With the call to BlockState.update, the captured TileEntity data gets applied to the current TileEntity in the world.
* Methods which trigger block specific actions will use the current TileEntity from the world.
* CraftBlockState does not hand out the wrapped or the snapshot TileEntity directly. Instead, it provides an applyTo method to copy the data to a given TileEntity and a method to directly get a copy of the TileEntity NBT data represented by the BlockState. CraftMetaBlockState was updated to make use of that.
* Added #getSnapshotInventory() to bukkit which allows modifiying the captured inventory snapshots of containers.
* Tried to clarify which methods only work if the BlockState is placed, which methods require the block in the world to still be of the same type (methods which trigger actions), and that .getInventory() directly modifies the inventory of the block in the world if the BlockState is placed and becomes invalid if the block type is changed.

Backwards compatibility

* If the BlockState acts as InventoryHolder, getInventory() will still return the inventory directly backed by the TileEntity in the world (like before), and not the snapshot inventory. This compromise should reduce the potential of these changes to break existing plugins, or craftbukkit's own use of BlockState.
* The snapshot's inventory can be accessed by a new method getSnapshotInventory()
* In case the BlockState is not placed (if it was retrieved from the MetaBlockState of an item), the getInventory() method will however return the snapshot inventory. So that when the BlockState gets applied back to the item, the inventory changes are properly included.
* With the changes to CraftMetaBlockState it is no longer required to call the update method before passing a modified BlockState to the CraftMetaBlockState. For backwards compatibility the update method will simply return true for a non-placed BlockState, without actually doing anything.

Impact on plugins
* Restoring blocks now actually works as expected, properly restoring the TileEntity data, reglardless if the block changed its type in the meantime.
* Plugins are now consistently required to call the update method in order to apply changes to blocks. Though, regarding the Javadoc they should have been required to do so anyways.
* New feature: Plugins can take and modify inventory snapshots.
* Breaking change: If a plugin gets the BlockState of a block in the world, modifies the inventory returned by .getInventory(), and then tries to use the same BlockState to apply the TileEntity data to an ItemStack block meta, the ItemStack will use the snapshot inventory, disregarding the changes made to the inventory returned by .getInventory(). This is the compromise of .getInventory() returning the inventory directly backed by the TileEntity in the world.

Other fixes related to BlockState:
* TileEntityContainer#getLocation() will run into a NPE if the TileEntity is non-placed (ex. when getting the BlockState from a CraftMetaBlockState).
* Beacon.getEntitiesInRange() would previously throw a NPE if called for a non-placed BlockState. It was changed to now require to be placed and use the current TileEntity in the world. If the TileEntity in the world is no longer a beacon, it will return an empty list.
* EndGateway now supports setting and getting the exit location even for non-placed EndGateways (inside BlockStateMeta) by using / returning a location with world being null.
2017-08-05 14:37:19 +10:00