
Implemented Inventory and PlayerInventory and updated StorageMinecart and Slot. Added getMaxStackSize to CraftItemStack.
196 lines
5.7 KiB
Java
196 lines
5.7 KiB
Java
package org.bukkit.craftbukkit;
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import java.util.HashMap;
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import net.minecraft.server.IInventory;
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import org.bukkit.ItemStack;
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import org.bukkit.Material;
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public class CraftInventory implements org.bukkit.Inventory {
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protected IInventory inventory;
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public CraftInventory(IInventory inventory) {
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this.inventory = inventory;
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}
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public IInventory getInventory() {
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return inventory;
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}
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public int getSize() {
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return getInventory().a();
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}
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public String getName() {
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return getInventory().b();
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}
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public ItemStack getItem(int index) {
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return new CraftItemStack(getInventory().a(index));
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}
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public ItemStack[] getContents() {
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ItemStack[] items = new ItemStack[getSize()];
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net.minecraft.server.ItemStack[] mcItems = getInventory().getContents();
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for (int i = 0; i < mcItems.length; i++ ) {
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items[i] = new CraftItemStack(mcItems[i]);
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}
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return items;
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}
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public void setItem(int index, ItemStack item) {
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getInventory().a( index, new net.minecraft.server.ItemStack( item.getTypeID(), item.getAmount()));
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}
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public boolean contains(int materialId) {
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for (ItemStack item: getContents()) {
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if (item.getTypeID() == materialId) {
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return true;
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}
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}
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return false;
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}
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public boolean contains(Material material) {
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return contains(material.getID());
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}
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public boolean contains(ItemStack item) {
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for (ItemStack i: getContents()) {
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if (item.equals(i)) {
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return true;
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}
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}
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return false;
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}
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public HashMap<Integer, ItemStack> all(int materialId) {
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HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
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ItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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ItemStack item = inventory[i];
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if (item.getTypeID() == materialId) {
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slots.put( i, item );
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}
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}
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return slots;
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}
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public HashMap<Integer, ItemStack> all(Material material) {
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return all(material.getID());
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}
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public HashMap<Integer, ItemStack> all(ItemStack item) {
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HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
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ItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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if (item.equals(inventory[i])) {
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slots.put( i, item );
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}
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}
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return slots;
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}
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public int first(int materialId) {
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ItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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if (inventory[i].getTypeID() == materialId) {
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return i;
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}
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}
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return -1;
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}
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public int first(Material material) {
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return first(material.getID());
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}
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public int first(ItemStack item) {
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ItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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if (item.equals(inventory[i])) {
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return i;
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}
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}
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return -1;
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}
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public int firstEmpty() {
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return first(Material.Air);
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}
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public int firstPartial(int materialId) {
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ItemStack[] inventory = getContents();
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for (int i = 0; i < inventory.length; i++) {
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if (inventory[i].getAmount() <= inventory[i].getMaxStackSize()) {
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return i;
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}
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}
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return -1;
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}
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public int firstPartial(Material material) {
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return firstPartial(material.getID());
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}
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public int firstPartial(ItemStack item) {
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return firstPartial(item.getTypeID());
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}
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public HashMap<Integer,ItemStack> addItem(ItemStack... items) {
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HashMap<Integer,ItemStack> leftover = new HashMap<Integer,ItemStack>();
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/* TODO: some optimization
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* - Create a 'firstPartial' with a 'fromIndex'
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* - Record the lastPartial per Material
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* - Cache firstEmpty result
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*/
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for (int i = 0; i < items.length; i++) {
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ItemStack item = items[i];
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while (true) {
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// Do we already have a stack of it?
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int firstPartial = firstPartial( item.getTypeID() );
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// Drat! no partial stack
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if (firstPartial == -1) {
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// Find a free spot!
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int firstFree = firstEmpty();
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if (firstFree == -1) {
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// No space at all!
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leftover.put(i, item);
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} else {
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// Just store it
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setItem( firstFree, item );
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}
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break;
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}
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// So, apparently it might only partially fit, well lets do just that
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ItemStack partialItem = getItem(firstPartial);
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int amount = item.getAmount();
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int partialAmount = partialItem.getAmount();
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int maxAmount = partialItem.getMaxStackSize();
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// Check if it fully fits
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if (amount + partialAmount <= maxAmount) {
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partialItem.setAmount( amount + partialAmount );
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break;
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}
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// It fits partially
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partialItem.setAmount( maxAmount );
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item.setAmount( amount + partialAmount - maxAmount );
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}
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}
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return leftover;
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}
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}
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